Behind the Curtain
Paradise Netrek Development
What's this? You're whining about some aspect of the game.
I know, you're thinking "I could reduce the amount of
communication between client and server to twenty bytes
per second," or, "Hey, this new monster phaser bolt weapon
I've been thinking about would be cool to implement."
Well, here's your chance. Both the server and client
sources are freely available. In fact, the few libraries
that they depend on generally come with the system you're
working on, can be installed easily, or are available from
the GNU mirrors around the world.
Stable Client and Server Sources/Libraries
The current server and client sources are available as
shown below. Libraries that may be required are also shown
below. Note that whatever the current server, client, or
library versions are, the links below will always point to
the latest stable release. Everything else you find
in the directory is either a previous version or a BETA
(work in progress), which you should use only if you know
what you do.
The items under RSA are not required unless you are
compiling an authorized binary or if you are building a
server that does RSA authentication (currently no Paradise
servers have this implemented, although the code is there
to do it). Unless you are one of the primary client
developers , you aren't building an authorizing binary and
don't need RSA. Besides, unless you have the
crypt(1) key, you won't be able to get at the RSA
code anyway.
One final word about RSA: Since RSA is cryptography
software, it is subject to United States military export
regulations on cryptography and other national security
issues. This means that RSA software cannot be exported
outside the U.S. or Canada. So, unless you are a United
States or Canadian citizen, and living within the
United States or Canada, don't ask me for the
crypt(1) key. You won't get it.
(ed: is this still valid?)
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Current stable server version: 3.1
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Current stable client version: 3.3
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DOWNLOAD: client and server sources
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RSA (see note above)
(Editor: the links below are pointing to nowhere. Where is the stuff ?)
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GNU MP library: ftp://paradise.sourceforge.net/pub/paradise/RSA/gmp-1.3.2.tar.gz
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RSA library (encrypted!): ftp://paradise.sourceforge.net/pub/paradise/RSA/rsa-paradise.tar.gz.crypt
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GNU Compression library: http://www.info-zip.org/pub/infozip/zlib/
Contact us!
We need more active developers
We need a next generation of players and coders to pick up
the code and maintain a noteworthy offspring of a
noteworthy classic game.
Get the code, check it out, get your friends to play it
with you, and improve where necessary. Get in contact with
the project admins to inform them about your interest to
join the dev-crew. Join the mailing-lists and ask!
Discussion about Paradise Netrek development, game
play, and league play occurs on these mailing lists,
forums and hopefully soon on the newsgroup again, too.
The newsgroup is hosted by your ISP, the Paradise
SF-project is hosted by SourceForge.net (with
code, forums, homepage). The mailing list
paradise-workers is graciously hosted by Bob
Tanner via "@lists.us.netrek.org".
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Paradise development homepage
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Paradise mailing-list
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paradise-workers: the only one left for Paradise interested folks
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You might also join the core netrek community, maybe it's of interest for you, too.
See the Netrek Mailing lists homepage.
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IRC in
#paradise or
#netrek
on 'irc.freenode.net'
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news:rec.games.netrek
The USENET newsgroup for discussion regarding Netrek
in general. Once there was a special Paradise NG, but
since the fall of Paradise several years ago it's only
polluted by SPAM. Therefore, if you want to use the
USENET, try it in the general Netrek group. You could very
well meet long-ago fellow Paradisers there. Not moderated.
Specific Paradise Workers
Here's a list of (formerly) active Paradise Workers and what they're
up to currently. It's alphabetical because I like it that
way. Note that with the apparent demise of most Paradise
activity, most of these people have moved on to other
things, so if you poke them and your email bounces, don't
blame me. (Editor: if somebody knows of up to date
informations, either correct eMail-adresseses or if they
want to be removed from this list, let me know)
Note: The address-parts around @ are swapped to keep away robot-grabber spammers.
- Ola Andersson (cs.umu.se@dvloan)
- - Client developer (Internationalization)
- Mike Darweesh (radix.net@jaromir)
- - Client developer (Mac client--retired)
- Eric Dorman (paradise.netrek.org@edorman)
- - FTP/Web Site Maintainer
- Deepspace server hacker
- Bill Dyess (dyess.com@Bill)
- - Client developer (Beta client)
- Chip Edwards (sun.com@chip.edwards)
- - Solaris x86 client
- Rob Forsman (thoth.purplefrog.com@paradise)
- - Linux X11R5 client
- SunOS client
- Stephen Franks (mit.edu@sdfranks)
- - NetBSD client
- Ken Germann (digibd.com@keng)
- - Skypoint Server hacker
- BSDI client
- Tom Hanson (prism.gatech.edu@gt4908a)
- - Server developer
- Client developer
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- Heath Kehoe (icaen.uiowa.edu@hakehoe)
- - Apollo client
- HP700-800 client
- James E. King, III (ariessys.com@jking)
- - Client developer (Mac client)
- Mike McGrath (epx.cis.umn.edu@mcgrath)
- - Server developer (terrain code)
- Matt Mead (goof.com@mmead)
- - Solaris client
- Eric Mehlhaff (crl.com@mehlhaff)
- - Ultrix client
- Rick Nickel (vox.trystero.com@rick)
- - FreeBSD client
- OS/2 Warp client
- Gary Parnes (digibd.com@garyp)
- - Alpha client
- Sujal Patel (wam.umd.edu@smpatel)
- - Client developer (sound servers for Linux, FreeBSD)
- Joe Rumsey (netcom.com@ogre)
- - Amiga client
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Wed Jun 20 15:26:03 MEST 2007